Upheaval in Zhaltssom
Female Macropod Rogue
(Must note to restat Quianna as an investigator archetype.)
LN Medium outsider (native)
Senses darkvision 60ft.
HP: 21 (5d8-10) (favored class bonus: HP plus five)
AC 18 (touch 16, flat-footed 12) (+6 DEX, +2 leather)
2 short swords +9 (1d6 add 1, 19-20 crit)
Shortbow +9 (1d6 add 1, x3 crit)
Sneak Attack +3d6
STR 10, DEX 22 (20), CON 6, INT 10, WIS 14, CHA 10
Base Atk +3
CMD 19 (23 vs. bull rush/trip)
Feats Two-Weapon Fighting, Weapon Focus (short sword), Weapon Finesse (short sword)
Skills Acrobatics +14, Bluff +8, Disable Device +16, Escape Artist +14, Perception +12, Profession (merchant) +8, Sleight of Hand +14, Stealth +14
Languages Common, Verem
Strong Footing (add 4 to CMD vs. trip and bull rush, always running start when jumping with Acrobatics)
Laws of Reality (add 2 on saves vs. illusions)
Trapfinding (add 2 to Perception for locating traps and Disable Device)
Evasion (can Reflex save for no damage when normally Reflex saving for half)
Trap Sense (add 1 to Reflex and AC vs traps)
Uncanny Dodge (can’t be caught flat-footed)
Fast Picks (pick locks as standard action)
Powerful Sneak (all 1s on sneak attack count as 2s)
Basic Equipment: Backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), waterskin, leather armor, cold-weather outfit
Special Weapons: Two +1 short swords
Special Item: Belt of incredible dexterity +2
So how does a species with a penchant for law manage to produce a rogue? It turns out that Quianna was orphaned at birth and taken in by the leader of a local thieves’ guild, where she was raised in the ways of such scoundrels. However, things didn’t seem right to her, and there had to be a better path for her in life. She caught a break when the thieves’ guild was unexpectedly raided by authorities. When they discovered her in the cellar of the guild, they took her into state custody, where she was raised with a willing family. As luck would have it, the family was that of the regional tax collector, and said collector was willing to take Quianna along.
The tax collector did not appreciate her penchant for stealing, insisting that taxes needed to be collected fairly and properly. This came to a head when a mercenary boss refused to pay his taxes and threatened to kill the tax collector. Suddenly, as said boss was attempting to make good on his threat, he was wrestled to the ground and knocked out not by authorities, but by Quianna. The tax collector kept her home after that incident – while she had just saved his life, he felt he could not risk having her come to harm again.
Some years later, when she no longer had to be in the custody of the tax collector, Quianna was lured to a remote town by a guy named Rantrabi. She was given a great opportunity – enforce the tax collection in the town. Quianna readily signed up, but the job proved dull, even though she’s had to steal the tax money several times. She wanted more in life. And so, when an expedition to the Ethess Mountains was arranged, she stowed away to go with them.
Quianna is easily the youngest member of the party and actually a bit too young to be on the expedition. She has no idea what she’s getting herself into……
Quianna wound up suffering a disease after being bitten by a ghoul in the mine. She would eventually recover, thanks to the efforts of her forced companions, but the incident has more or less shattered her innocence. She is currently seeking counseling and trying to cope with the fact that she nearly died in that mine. She was also wanted by bandits for information she knows, but their order is to recover her alive.
The bandits did find her in an unorthodox way – Rantrabi is currently in the same ward she is, being forced to stay there until both recover from their respective psychotic episodes.