Upheaval in Zhaltssom
Female Equus Monk
(Must note to restat Shun as a martial artist archetype.)
LN Medium outsider (native)
Senses darkvision 60ft., deepsight 120ft.
HP: 30 (5d8+5) (favored class bonus: HP plus five)
AC 19 (touch 19, flat-footed 16) (+3 DEX, +5 WIS, +1 monk) (add 4 vs. attacks of opportunity)
Speed 30ft., swim 40ft.
Unarmed Strike +6 (1d8 add 1)
Flurry of Blows +6 twice (1d8 add 1 each)
Stunning Fist 5/day (add 6 to hit, DC 17, either stun target for 1 round or fatigue them)
Ki Pool 7 (can use 1 point to make extra attack at highest bonus, increase speed by 20 feet, or add 4 to dodge AC for one round)
STR 12, DEX 17, CON 13, INT 7, WIS 20 (16), CHA 10
Base Atk +3
Feats Dodge, Combat Reflexes, Alertness, Weapon Finesse (unarmed strike), Mobility
Skills Acrobatics +16, Perception +13
Languages Common, Aquan
Evasion (can Reflex save for no damage if Reflex save normally deals half)
Maneuver Training (use level instead of BaB for combat maneuvers)
Still Mind (+2 vs enchantments)
Ki Pool (unarmed strikes count as magic weapons; see above)
Slow Fall (falls near walls count 20ft. less)
High Jump (add level to Acrobatics to jump, can use ki pool to gain +20 bonus on Acrobatics checks for 1 round)
Purity of Body (immune to disease)
Cold Resistance 5
Water Sense (blindsense 30ft. if both equus and opponent touch same body of water)
Deepsight (120ft. sight underwater, 60ft. sight on land)
Amphibious (breathe both water and air)
Basic Equipment: Backpack, belt pouch, blanket, rope, soap, torches (10), trail rations (5 days), waterskin, cold-weather outfit
Special Item: Headband of inspired wisdom +4
The prospect of an equus becoming a monk is not entirely ridiculous, as the race has the appropriate physical agility to pull it off. Finding an appropriate martial arts school near the water is a more difficult matter. Luckily, Shun not only knows of such a school, she was raised at one as an orphaned child whose parents were killed by the selachim. Her upbringing focused entirely on peace and restraint, yet Shun believes that such a mentality means you are not ready when such an attack comes. Therefore, after finishing her training, Shun left the school to travel the world and pit herself against anyone who would dare fight her.
When she had access to large bodies of water, her fighting style grew in cruelty, using the water to her advantage and smothering opponents for very brief moments to weaken them. While landlocked, her style incorporated a lot of jumping and agility that belied her race’s lack of exposure to waterless environment. She would eventually find herself at a village that needed a law enforcer, and a man named “Clawkiller” hired her as such. Shun is known for bringing criminals in alive, striking nonlethally so that they do not face punishment before their time. Eventually, “Clawkiller” grew weary of having to mete out the real justice himself, and hired a different enforcer who was more ruthless. He had a new job for Shun – make sure the Ethess Mountains sulfur mine was under his control.
Shun sees this adventure as a test of her abilities and nothing more. She did not count on the cavern collapse, but such a change in conditions is not exactly a big change in her mind….
Shun wound up pursuing Samir out of the mine after the latter accosted the party. Officially, her status is unknown, but the bandits that hired her are willing to pay for her return. The truth is that she encountered an entire cult of rakshasas, and she was forcibly conscripted into their service through the use of a geas.
She would be saved somewhat by the party after they ran into her in the Ethess sulfur mine. However, once they got her out, her condition took a nosedive, leading her rescuers to search for a means to break the spell. Especially because Shun knows about the rakshasas and their plans. Eventually the geas was cracked and Shun has relayed what she knows to the party.