Upheaval in Zhaltssom
Brief Description: Dog-people thriving on efficiency and devotion
Physical Description: Canids resemble various breeds of dog. Usually, these will be akin to tougher breeds (such as pit bulls, German shepherds, and the various breeds of mastiff) but occasionally the smaller and more territorial breeds will be represented among the race.
Canids can live about 80 years or so.
Preferred Habitat: Canids can live in just about any climate. They tend to prefer cities densely populated by the humans, but some tribes would rather stay out in the wild.
Culture and Society: Canid culture tends to form out of the scraps left by other cultures. Anything another culture wastes, canids will quickly move to repurpose. Aside from this, canids are easily the most spiritual race on Zhaltssom, venerating whatever deity or nature spirit comes their way. It gets to a point where canids who are not careful can be downright preachy, pushing their religions on others. Strangely enough for them, it works more often than it should.
Canid society has a clear structure, with the alphas being the toughest and most devoted.
History, Myths, and Events: Canids have been around for many, many years, and no one knows when they were first discovered. The theory goes that when they were discovered, they were at first mistaken for gnolls until it was realized that they were much more friendly to outsiders than gnolls ever could be. The canids believe that no one is useless and nothing is waste, but potential must be forcibly brought out of them.
Relations: Canids tend to get along best with the vermis, skinks, cerati, or any race that has an emphasis on the collective. The odocoils also get along well with canids due to their religious bent. Any race that doesn’t have either of these will find it hard to identify with canids. An exception is vulpes – canids consider vulpes abhorrent competitors and it is very hard to prevent the two races from fighting.
Preferred Classes: Canids are very likely to take the cleric or druid class, as they are a very spiritual race as a whole. Oracles and rangers are also somewhat common.
As Player Characters: (What do players need to keep in mind when playing a member of this race?)
Starting Ages: Between 16 and 30 years
Heights: Between 5’3" and 6’5"
Weights: Between 140 and 205 lbs.
Ability Score Racial Traits: Canids are a strong and perceptive race. They gain +2 Strength and +2 Wisdom.
Type: Canids are humanoids with the canid subtype.
Size: Canids are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Canids have a base speed of 30 feet.
Languages: Canids begin play speaking Common and Canis. Canids with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Resilient: Due to their sociable nature and penchant for leaving little to waste, canids wind up very resilient. They gain a +2 racial bonus on saving throws against mind-affecting effects and poisons.
Scavenger: Their strong noses and and reluctance to waste anything give canids a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
Sociable: Canids love conversing with other races and have built their society on diplomacy. When a canid attempts to change a creature’s attitude with a Diplomacy check and fails by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed.
Carrion Sense: Canids have strong noses. They gain a lesser form of the scent ability that functions only for corpses and badly wounded creatures (25% HP or less). (While conditions will alter the exact distance, generally speaking, canids can detect the presence of corpses and badly wounded creatures within 30 feet and pinpoint the smell’s source at 5 feet.)
Low-light Vision: Canids can see twice as far as humans in conditions of dim light.