Upheaval in Zhaltssom
Brief Description: (This is where the race is described in ten words or less.)
Physical Description: (More significant details about the race’s visual appearance.)
Preferred Habitat: (Where does this race prefer to live?)
Culture and Society: (What is considered significant to this race and how do they generally govern themselves?)
History, Myths, and Events: (How long has this race existed? Do they believe in any myths? What events have occurred in the race’s history?)
Relations: (How is this race treated by other races?)
Preferred Classes: (What character classes does this race favor and why?)
As Player Characters: (What do players need to keep in mind when playing a member of this race?)
Racial Statistics: (The significant stuff that actually goes on the character sheet. Heights, weights, ages, and the race’s raw qualities and traits.)
Starting Ages: Between 43 and 82 years
Heights: Between 3’9" and 4’5"
Weights: Between 120 and 262 lbs.
Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Elven, Gnomish, Draconic, Canis, Ignan, and Terran.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Mountaineer: Dwarves are skilled at climbing and navigating narrow ledges. As a result, they are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces.
Sky Sentinel: As creatures with a deep affinity for the ground, dwarves are wary of attacks from above. Enemies on higher ground gain no attack roll bonus against dwarves, and they gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures.
Surface Survivalist: Dwarves in this land have dwelt so long above ground they have lost their ability to see at night. However, their adaptation to extreme environments allows them to treat wind conditions (when determining whether or not they are checked or blown away) and either hot or cold climates (choose one) as one step less severe.