Upheaval in Zhaltssom
Brief Description: Horses who take mostly to the water
Physical Description: The equui are vaguely humanoid creatures with the heads of horses. However, they also have thickly-webbed feet, and their manes and tails are instead large fins. Rather than hair, they have bluish scales across the entirety of their bodies. Rarely, an equus will have coral patterns in their scales rather than a solid color.
The equui live 250 years on average.
Preferred Habitat: Equui prefer deep water, but those who live near the other races stick to coastal areas and riverbeds.
Culture and Society: Equus culture is based on experience, but unlike the vermis emphasis on experiencing the outside world, equui focus on experiencing the depths around their cities. In the water, this simply means deeper depths, but on land, the equui tend to explore caverns beneath the surfaces of cities. Aside from this, the equui shun intellectual pursuits, partly because their watery habitats hinder writing in many ways and partly because the race is not as well-attuned to intellect. Anyone who can actually scribe something in an underwater equus city would be approached with a sense of awe by the equui.
Equui society is female-dominated and ruled pretty much by charisma alone, as the equui can’t stand to be prevented from anything for long periods.
History, Myths, and Events: The equui have been known to the humans for several millennia, but only their aspiring individuals were observed, being mistaken for divine agents. It wasn’t until 750 years ago that an entire civilization was observed of these creatures, and that was because two cities’ worth of equui sought help from the humans, due to an invasion of a shark-like people known as the selachim. The humans gave the creatures refuge in their dock regions, but the creatures stayed exclusively in the water until 50 years ago, when they were forced to flee the water temporarily as the selachim boldly attacked human coastal settlements. It was in fact this incident that made the equui realize they can indeed survive out of the water for extended periods, dispelling an old myth about their water dependency.
The equui believe the bounties of the sea are endless and must be preserved for all. This is what put them at odds with the destructive selachim, who view the seas as finite and theirs alone.
Relations: Broadly speaking, the equui get along best with humans of all types. They also get along with the drakelings and the vulpes, but do not have any love whatsoever for the ursin.
Preferred Classes: As previously stated, the equui shun intellectual pursuits. Instead, they focus on physical strength and speed. Many equui who take up class levels train as fighters or rogues, with the occasional ranger.
As Player Characters: (What do players need to keep in mind when playing a member of this race?)
Starting Ages: Between 35 and 70 years
Heights: Between 5’10" and 6’8"
Weights: Between 120 and 175 lbs.
Ability Score Racial Traits: The equui are a strong and agile race, but they have not completely overcome their animal natures. They gain +2 Strength, +2 Dexterity, and -2 Intelligence.
Type: Equui are outsiders with the native subtype.
Size: Equui are Medium size and thus have no bonuses or penalties.
Base Speed: Equui have a base land speed of 20 feet and a swim speed of 40 feet. Their land speed is due to being unbalanced and not fully adjusted to life above the waves, but the race possesses enough physical strength and agility that they do not suffer from encumbrance penalties on land.
Languages: Equui begin play speaking Common and Aquan. Equui with high Intelligence scores can choose from the following: Elven, Gnomish, Draconic, Verem, Anura, and Ignan.
Energy Resistance: Equui have cold resistance 5.
Elemental Affinity (water): If an equus is a sorcerer with the water elemental bloodline, it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. Furthermore, an equus that can cast domain spells that correspond to the elemental plane of water casts such spells at +1 caster level. This trait does not give equui early access to level-based powers; it only affects powers that they could already use without this trait.
Water Sense: Equui can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water.
Deepsight: Equui are specially adapted to the lightless depths of the oceans, but are only partially adapted to air-filled environments. They can see in the dark up to 120 feet while underwater, but their darkvision only extends 60 feet when out of the water.
Amphibious: Equui can breathe both water and air and, as they have recently discovered, can survive above or below water indefinitely. They tend to develop skin problems the longer they go without complete immersion in salt water, though.