Upheaval in Zhaltssom
Brief Description: Cat-people who dedicate themselves to learning
Physical Description: Felids resemble various species of cat. Usually, they will resemble leopards and cheetahs, as well as many variants of domestic shorthair cat. However, some felids have very long fur (to the point where grooming is a full-time headache) and a few even have minimal fur that resembles peach fuzz (these felids are considered freaks).
Felids live around 70 to 75 years.
Preferred Habitat: Felids can live just about anywhere. They prefer somewhat secluded areas, however, such as forest and mountain regions. In cities, felids will tend to live in or around libraries or even temples, though they will almost never touch the books.
Culture and Society: Felids believe in learning as a culture, but not through the traditional ‘book’ style most of the time. Instead, felids devote themselves to learning through questioning and charm. Felids are also a bit airheaded about their abilities – a lot of their decisions are made on what they can get out of others, not on intuition or academics.
Felid leadership is quite hands-off, with leaders pursuing their own interests rather than those of the whole… unless pursuing others’ interests benefits them.
History, Myths, and Events: Felids have existed for many years and it is believed that their discovery is closely tied to the discovery of the vermis, though no one knows for certain. The felids mostly believe in being left alone unless they are needed, as interruption ruins their focused study and meditation. A lot of young felids, however, believe they are always needed, so the race has a surprising number of chatty specimens.
Relations: Felids don’t get along well with the collective-like races, but they’re just chatty enough to get along with the accipiti and charming enough to get along with the vulpes – a fact that pisses off the canids to no end.
Preferred Classes: Felids tend to favor classes relying on their agility and charm. Bards, rogues, and the occasional sorcerer are the most common. Felids also have a dedicated summoner tradition – their eidolons are usually almost as capable of negotiation and trickery as they are.
As Player Characters: (What do players need to keep in mind when playing a member of this race?)
Starting Ages: Between 15 and 27 years
Heights: Between 4’7" and 6’2"
Weights: Between 100 and 200 pounds
Ability Score Racial Traits: Felids are sociable and agile, but often lack common sense. They gain +2 Dexterity, +2 Charisma, and –2 Wisdom.
Type: Felids are humanoids with the felid subtype.
Size: Felids are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Felids have a base speed of 30 feet.
Languages: Felids begin play speaking Common and Felis. Felids with high Intelligence scores can choose from the following languages: Elven, Dwarven, Draconic, Verem, Canis, Skyspeak
Cat’s Luck: Once per day when a felid makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Curiosity: Felids are naturally inquisitive about the world around them, though some are more curious than others. Felids gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) are always class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.
Sprinter: Felids gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Low-Light Vision: Felids have low-light vision, allowing them to see twice as far as humans in dim light.
In addition to these traits, felids can pick either Beguiling Liar or Silent Hunter.
Beguiling Liar: Felids with this trait gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.
Silent Hunter: Felids with this trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).