Upheaval in Zhaltssom
God of: Truth, law, rulership, madness
Alignment: Lawful Evil
Domains: Evil, Knowledge, Law, Madness, Nobility
Favored Weapon: Cane sword
Holy Symbol: A leopard’s head biting a book
Represented as: Ose is generally depicted as a man with the features of a leopard. He is garbed in royal clothes, including furs, but does not bother with royal jewelry. He carries two things with him everywhere – a long cane that somewhat obviously conceals a sword, and a book that supposedly contains the combined truths of all the mortal races.
Knowing the truth gives you the keys to control others.
Safeguard the truth until it can be revealed in the most damaging way possible.
Liars guard the truths you need and must be treated carefully.
History: (How did this deity get established?)
Influence: (Go into more detail about what the deity governs and how they derive their power.)
Allies and Enemies: The twin gods of community – Hekket and Mokosh – have no love for Ose, as his powers of madness tend to rip apart the communities that they hold dear. Ose is also more of a sworn enemy of Dahaka than the other deities, for it is his domain of madness that Dahaka is desperately trying to wrench free at any chance. Ose counts unlikely allies, however – Paimon, who governs mysteries, considers Ose a valuable asset. The two gods of magic, Barong and Baphomet, also swear their services of protection to Ose, who controls a dangerous power and has the responsibility to know when to use it. In fact, Ose is usually called in to settle the disputes of Barong and Baphomet.
Priests, Temples, and Clergy: (How is this deity’s worship organized? Do the priests have any special rites? Do the temples need to follow a certain design?)
Holy Texts: (Are there any important writings that are sacred to this deity?)