Upheaval in Zhaltssom
Brief Description: (This is where the race is described in ten words or less.)
Physical Description: (More significant details about the race’s visual appearance.)
Preferred Habitat: (Where does this race prefer to live?)
Culture and Society: (What is considered significant to this race and how do they generally govern themselves?)
History, Myths, and Events: (How long has this race existed? Do they believe in any myths? What events have occurred in the race’s history?)
Relations: (How is this race treated by other races?)
Preferred Classes: (What character classes does this race favor and why?)
As Player Characters: (What do players need to keep in mind when playing a member of this race?)
Racial Statistics: (The significant stuff that actually goes on the character sheet. Heights, weights, ages, and the race’s raw qualities and traits.)
Starting Ages: Between 110 and 170 years
Heights: Between 5’4" and 6’8"
Weights: Between 100 and 190 lbs.
Ability Score Racial Traits: Sun elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Size: Sun elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Sun elves are Humanoids with the elf subtype.
Base Speed: Sun elves have a base speed of 30 feet.
Languages: Sun elves begin play speaking Common and Elven. Sun elves with high Intelligence scores can choose from the following: Dwarven, Gnomish, Verem, Felis, Draconic, Skyspeak, and Aquan.
Elven Immunities: Sun elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Sun elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Sun elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Elven Magic: Sun elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, sun elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Low-Light Vision: Sun elves can see twice as far as humans in conditions of dim light.